One thousand lightbulbs

Goblinville

Paul Beakley, over at the Indie Game Reading Club, posted about a little ‘zine game called Goblinville:

Goblinville is a very clever mash-up of several of my favorite games. There’s a very strong thread of Blades in the Dark in defining position (good/normal/bad), you spread your pool of dice and evaluate them on boxed elements of your task a la Psi-Run, your bedraggled antiheroes shuttle back and forth between dungeons and Goblinville a la Torchbearer, grind through light and food and conditions on an oppressive action schedule (Torchbearer again), hexcrawling a la Forbidden Lands (and other OSR games) to get to the dungeon. It’s a best-of anthology of the best RPG tech of the past several years, sitting innocuously atop a trivial-looking OSR-adjacent dungeon delving game.

A small piece of work

The writer Austin Kleon called his blog a refrigerator:

I make something, or I clip out something I like, and I put it on the refrigerator. The next day, I go and find something else to put on the fridge.

Shifting to netlify

A quick housekeeping note - this blog is now hosted on netlify. Netlify is a hosting company who focus on static site hosting, which is pretty exciting given how this thing was previous hosted on an Amazon S3 instance whose approach to static sites was pretty much: “Eh, I guess you can do it here.”

In contrast, Netlify is built not just to accept static site hosting, but to encourage it. No longer do I have to produce every single html page locally and push it to the host: instead, I can git push the whole thing to my remote repo, and Netlify does the whole compilation/rendering thing for me.

The case of the missing zero index

R is 1-indexed. Some people probably get unreasonable riled up about this.

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arr <- c("first entry", "second entry", "third entry")
arr[1] # => [1] "first entry"

But what happens if you try to use 0 as an index?

Living Dungeon World 2.0

At some point in the future, I’m planning on running another West Marches-style campaign. I’ve been a part of one before: run using the Dungeon World system, with a bunch of other GMs, for our local University roleplaying club, we called it Living Dungeon World. That would make my upcoming1 campaign Living Dungeon World 2.0.

If you’re hoping for a detailed post on the finished product of LDW2, I’m afraid you’re out of luck. Instead, this is a short list of changes I’m planning on making, and notes on the process as a whole.

Site update

A (very) quick update on the status of 1klb. I’ve been purposefully silent over the past month or so: as well as being busy in real life, I was planning on shifting the blog over to Wordpress. However, a bit of experimentation with the general Wordpress platform has convinced me that it’d be tricky to port over all the weird corners of the website. I think I’ll be sticking with static site for the near future.

With that decision out of the way, I can work towards adding content, rather than just tinkering with code. I’ve got ideas for a redesign soon1 – until then, I’ve got some writing that might eventually make its way online, as well as part two of my New Voices in Larp series which has sat at 85% done for the last half-year.

Disabling disqus

Part of the thing about running your own site/blog is being able to get away from that horrid miasma of the “commercial web”: siloed annexes of untransferrable content linked by globe-spanning advertising/profiling networks. So it’s not great to hear that Disqus, a staple of the static weblog setup, is all into the advertising business.

I’ve had a couple of interesting discussions on here due to commenting, but this place has always been (and likely always will be) pretty low-traffic, which means low comments. So in the interest of not contributing to company advertising profiles, I’m turning comments off.