Society of Dreamers is an “indie” roleplaying/storytelling game by Matthijs Holter, author of Archipelago amongst others. In some ways it’s closer to improv, in the same way that Cleopatra’s reign is closer to the moon landings than the building of the Pyramid of Giza1. I’ve been running/playing it with a group of friends for the past few weeks: while Holter suggests that you can run the whole thing in one session, we’re now up to our third.
The premise of the game is this: at some point, in Europe in the 19th century, a group of people form a society whose goal is to hunt down one or more mnemosites: creatures that live in peoples’ dreams. The number and nature of the mnemosites is unknown, and much of the game is dedicated to finding out more about them. The Society also knows of a mnemosite host, and can participate in dream diving: a form of lucid dreaming in which the diver experiences the host’s dreams. The setting has elements of Victorian-era adventure, supernatural horror, and suspense.