Goblinville

Published
2019-05-12
Tagged

Paul Beakley, over at the Indie Game Reading Club, posted about a little ‘zine game called Goblinville:

Goblinville is a very clever mash-up of several of my favorite games. There’s a very strong thread of Blades in the Dark in defining position (good/normal/bad), you spread your pool of dice and evaluate them on boxed elements of your task a la Psi-Run, your bedraggled antiheroes shuttle back and forth between dungeons and Goblinville a la Torchbearer, grind through light and food and conditions on an oppressive action schedule (Torchbearer again), hexcrawling a la Forbidden Lands (and other OSR games) to get to the dungeon. It’s a best-of anthology of the best RPG tech of the past several years, sitting innocuously atop a trivial-looking OSR-adjacent dungeon delving game.

I downloaded it last night and had a look through it, and it’s pretty excellent. I’m definitely going to be cribbing some of these mechanics for my current RPG-in-making.

It’s USD10 for the PDF of Goblinville, and you can grab it from DriveThruRPG.