One thousand lightbulbs

Living Dungeon World 2.0

At some point in the future, I’m planning on running another West Marches-style campaign. I’ve been a part of one before: run using the Dungeon World system, with a bunch of other GMs, for our local University roleplaying club, we called it Living Dungeon World. That would make my upcoming1 campaign Living Dungeon World 2.0.

If you’re hoping for a detailed post on the finished product of LDW2, I’m afraid you’re out of luck. Instead, this is a short list of changes I’m planning on making, and notes on the process as a whole.

Site update

A (very) quick update on the status of 1klb. I’ve been purposefully silent over the past month or so: as well as being busy in real life, I was planning on shifting the blog over to Wordpress. However, a bit of experimentation with the general Wordpress platform has convinced me that it’d be tricky to port over all the weird corners of the website. I think I’ll be sticking with static site for the near future.

With that decision out of the way, I can work towards adding content, rather than just tinkering with code. I’ve got ideas for a redesign soon1 – until then, I’ve got some writing that might eventually make its way online, as well as part two of my New Voices in Larp series which has sat at 85% done for the last half-year.

Disabling disqus

Part of the thing about running your own site/blog is being able to get away from that horrid miasma of the “commercial web”: siloed annexes of untransferrable content linked by globe-spanning advertising/profiling networks. So it’s not great to hear that Disqus, a staple of the static weblog setup, is all into the advertising business.

I’ve had a couple of interesting discussions on here due to commenting, but this place has always been (and likely always will be) pretty low-traffic, which means low comments. So in the interest of not contributing to company advertising profiles, I’m turning comments off.

On D&D, and preparation

I cancelled my D&D game last night, and it’s been a huge relief.

My partner got into roleplaying games when I’d already tired of traditionally-structured games like D&D, World of Darkness, and the like. I’d played plenty of this style of game as a teenager, and by that time I was more interested in exploring narrative structures than rolling for initiative one more time. So I always felt I should run some D&D, if just to show her what she was missing out on.

Infix operators I have known and loved

For the last month or so, I’ve been learning the R programming language. It’s been super-interesting, and quite the change from my usual stomping grounds of high-level OO languages like ruby or python.

I’m now past the point of complete beginner, and getting my teeth into some of the more advanced stuff.1 One thing I’ve already had a bunch of fun with, however, is R’s infix operator syntax.


In October of last year, I wrote a thing in which I needed some coins to appear. I immediately wondered: “what should they be called?” Sure, I could just use “pennies”, or “cents”, but here was on opportunity for world-building, damn it!

Because I overthink things, I immediately went, “Well, what do other people name coins after?” And after a little research, I found an answer, and kept writing.

How to run a con

The less sexy title:

“A couple of ways I like to organise roleplaying games at a tabletop convention, which might also work for you.”

A new lick of paint

If you haven’t noticed (hello RSS readers), I’ve done a significant site redesign. It’s also been a chance for me to clear out some of the cobwebs that’ve built up in my giant nanoc Rules file.

Worth noting: I’ve also moved the atom feed for the blog here. /atom.xml will continue to work for the next few months, but I’ve put a nice big warning at the top of all posts and will be disabling it at some point in the future.